THE WRITER'S LIFE
| FICTION
Back
in the 1980s, I was a teenager. These things are subjective, but for
me, that was the best decade to be one. Back then, I'd sit in my
darkened room, tapping away at an Atari ST, a Commodore Amiga, and
latterly, my first IBM PC. We had four terrestrial analogue TV
channels back then in the UK, so I collected films on VHS tapes. Most
nights I'd watch a US teen movie, with Wargames being a
personal favourite. I'd envy the kids in those films, with their cool
rooms, their computers hooked up to dial-up via an acoustic coupler,
and watching US cable TV.
The only winning move is not to
play
Then
my first life took over. I got married, we moved to London and had
kids. I worked in print, up to group director level, before I set up
a business with my ex-wife and we were successful for a while. Then
the drink took over and it all peeled away, so that eventually –
after ten years – I found myself back in Tonbridge and on the
streets.
I'd
lost everything and I had nothing: No home, let alone anything to put
in one. The only thing to do, to occupy my mind, was to write. That
was almost four years ago now. In those early days, I wrote about
anything and everything. In one of my old notebooks (which I still
have), I wrote of where I wanted to be, 'when this is all over'. It
took a lot of work, but I recovered, and now I have what I wished for
then: A stable base, where I can write, surrounded by the things I
loved; a place I'd wanted to be when I watched all those old films on
VHS. That was a small place (I was never going to be able to work
again), which I gradually filled with all the things I'd wanted as
that teenager: A huge film collection, loads of books, a big music
library, a good computer, and a decent number of TV channels. I'm not
in a financial or physical place where I can have satellite or cable,
as the latter isn't laid around here, and my building is Grade I
listed, so I can't have a dish. My village internet is too slow for
any streaming service, so I'm stuck with Freeview. But I've found UK
Freeview to be just like the old US cable channels I used to see in
those geeky 1980s films: Car crash TV, half-arsed documentaries, good
and bad films, cult American TV, geeky and conspiracy late-night
stuff. I've kind of recreated my teenage wish, and now I can enjoy
catching up on all I missed, because I was drunk. I'm retro.
I
wrote most of the stories which make up The
Perpetuity of Memory while I was homeless. Not long after I'd
written about reliving my teens, I wrote the story below. I won't be
posting all of those stories on this blog, as I'd rather people buy
the book and read them in the order they're curated, which makes the
sum of the parts a complete book in itself. This one is timely
though, coming at a time when my personal life is somewhat mirrored
now in some of the elements of the story, and it has nods to
Wargames, something
I've become wearily involved in in my personal time lately. There are
other references for the sharper-eyed film geek to spot too.
It's
apropos of nothing though, that I can feel a depressive episode
coming on, such is the nature of those things. Others who deal with
depression will know this feeling: That something is in the post.
It's an analogy, and there's nothing expected in the mail, but the
mind of the chronic depressive can sometimes do this. There is no
trigger and no individual event or situational catalyst, it just
happens. I deal with situations and events as they come. The latest
one which threatened my karma was someone making personal remarks in
ignorance. Having told the individual to cease and desist, they
clearly didn't recognise it as a term usually used at a pre-legal
stage as a final warning. It seems that some people might only see
vindictive lies as the slander they actually are, when they're served
with a legal notice, have to repeat their baseless argument in court
and lose a load of money for defamation of character. I've given
pre-legal warning with the cease and desist request, so I'll only
have to pop this particular boil if it continues to irritate. One of
the many great things about being a writer, is the knowledge and
contacts you pick up. All writers have to be conversant with
copyright and common law, so most have a lawyer friend. And like all
depressive episodes, the one which seems to be brewing may not even
happen. Like some people,
they're just an annoyance, but you can't legally warn a depressive
episode not to happen.
The
best distraction for me is to write. On that front, I've been put in
touch with a professional book reviewer, who's going to review Cyrus
Song. One of my short stories is currently with a creepy pasta
site, so there may be a short film coming soon. And I'm writing the
sixth of 17 new short stories for my second collection. The story
should be finished and published in the next month. Then there's the
personal history book I'm working on, which ought to take on more
form at the weekend, when I'm hosting my parents and a shoe box full
of old photos.
For
now, a short fable, about what can happen when someone wanders
blindly out of their depth...
L177L3
M155 &Y
If you give an infinite
number of monkeys an infinite supply of typewriters, they will
eventually transcribe the Complete Works of Shakespeare. The way
things had progressed so far, it felt to Andy like every time her
monkeys got to the last letter, one of the little fuckers would hit a
wrong key. And so the process would begin again. She looked as the
green-on-black text on her monitor scrolled through brute force
attempts to crack her current holy grail of a password. She read the
scrolling text on her screen in duplicate as it reflected back from
her spectacles.
“This isn’t
working, Vic.” Andy addressed the keyboard in front of her: an old
Commodore Vic 20. Launched in 1981, the Vic 20 home computer
pre-dated Andy by twenty years. It had five kilobytes of memory, a
processor speed of 1.1Mhz and a graphics display of 176 x 184 pixels.
Andy liked the keyboard and the retro look. Although the computer
inside was fully functional, it was just the keyboard for her set up:
a high end gaming PC under the desk, which she’d built herself and
which would make a PS4 look like the Commodore. It was like reading
her geek magazines, hidden inside a copy of Just Seventeen
on the subway.
“Andrea?” Andy’s
dad called from downstairs. “Sam’s here.”
“Thanks dad. Could
you send him up please?”
“Yep. Up in her loft
Sam.”
“Thank you sir.”
Andy heard the steps creak as Sam ascended. “Hey bitch.”
“Dude. How’s
things?”
“Oh, you know:
different day, same shit. Jesus fuck, Andy! Do you ever clean
up here?” Sam looked around at piles of newspapers and magazines;
notebooks and pens; pizza boxes and dirty clothes.
“Only when I have to.
I mean, when I absolutely must go out and I’m passing the
garbage cans anyway? Besides, I prefer Salt n’ Shake to Shake and
Vac.”
“Doesn’t your old
man get mad? I mean, he’s a clean freak.”
“That’s why he
keeps me locked in the attic.” Andy smiled. “Nah, dad’s cool.
He keeps the house just as he likes it, and as far as he’s
concerned, the loft is my apartment. I’ve got all I need up here:
bathroom, refrigerator, cooker; couch, TV, DVD player…”
“Do you spend any
time with your dad?”
“Every Sunday. We
have brunch at his, and his eggs are to die for.”
“At his;
downstairs.”
“Yeah, I know it’s
a bit weird, but dad’s just as private as me. We’re totally
different, but we get on well if we keep the doses small.”
“Your dad’s cool.”
“Yeah, he’s pretty
special. And anyway, he’s too busy competing with next door for the
best manicured lawn.”
“Yeah, what’s with
that guy next door?”
“He’s just a creep.
When I do go out? He’s always at his window. I swear he’s
jerking off.”
“Doesn’t that
bother you?”
“Nah. He’s a lonely
old man. He’ll die pretty soon.”
“You freak.
Anyway, why’d you call me over? What you up to?”
“Well, I figured I’d
see if I could give the computer hardware something that might
actually challenge it. There’s a rumour among the geeks that the
next generation of consoles will sort of skip a generation: a kind of
quantum shift. So the PS5, or whatever they call it, will not be to
the PS4 as the PS4 is to the PS3. The PS5 will be more like a PS6 or
7. So they say.”
“Well, they
say a lot, don’t they?”
“Yeah but they’re
well connected. Anyway, no-one knows what this great
technological leap is going to look like, so no-one’s writing code
for the new consoles. There have to be games out there with
developers though, right?”
“I guess.”
“So, I’ve been
using the dark web and I’ve picked up a few tools. Right now, I’ve
got my system looking for other computers with lax security and
having a poke around. Nothing too malicious: we’re just looking for
specific file types which would suggest that a particular computer is
being used to develop games.”
“Andy. Do you really
think that kind of thing would be sitting on a vulnerable system?”
“All systems are
vulnerable to the kind of tools I have. Anyways, when I find a
computer which would be vulnerable to a less well-armed hacker, I
leave a calling card with instructions on how to shore up the holes.”
“How very noble of
you.”
“Oh, come on. Just
because Joe public is a bit dumb, doesn’t mean they deserve to be
hacked by malicious amateurs. I’m a white hat hacker,
Sam.”
“And you’re pretty
good at it. Judging by the screen though, it looks like you found
nothing yet?”
“I’ve found plenty
of cracks into systems and I’ve got them all saved. This latest one
is proving a tough nut to crack. Let’s see what I got from some
others.” Andy switched screens and a list appeared. “Welcome to
the backstreet, where all these good folks left their back doors
open.”
“Hey, you got
a bank.” Sam pointed at an entry on the list.
“Well, someone would
have to be pretty foolish to give their account details, PIN or
password to anyone on the phone, but they might as well hand over
their house keys if banks leave doors open like this. Gotta make a
note of that one: might come in handy some day. This one looks
interesting.” Andy hovered the mouse over an entry on the list.
“Doesn’t identify itself.” She clicked on the unidentified
vulnerable computer.
Welcome to
Drone Doom.
Please wait…
“We found something
Sam.”
Game loaded.
Drone Doom is a
collaborative project, designed for the next generation of games
consoles. Combining real time data with augmented reality, the game
is played in the real world, using drones.
Take control of
a Doom Drone and the game will augment itself with Google Earth to
give players a real life, 'live' video feed in which to play the
game.
Played online,
Drone Doom enables players to collaborate or act as lone units. Fight
as part of an army, or act alone: the choice is yours. As a
combatant, players are safe: you take control of a remotely operated
drone in a field of conflict. The only limit is your imagination and
morals.
You will see
the real world through the video feed from your Doom Drone. Defeat
enemies and witness the destruction first hand but from a safe
distance. STRAP A WARHEAD TO YOUR FOREHEAD!
Points are
accumulated by killing enemies and recorded in the game database, so
that players may compare scores. THIS IS OLD FASHIONED, HIGH SCORE
GAMING!
Upgrades can be
earned as a player progresses in the game, or as in-game purchases.
Please note that Drone Doom is beta-testing and not all features may
be available during development.
Please choose
your theatre of conflict:
A cursor blinked on the
screen. “No list of options? What do you think?” Andy turned to
Sam.
“Help?” Sam
shrugged.
“Give it a go.”
Help.
Help not
available at this stage.
“Hmm…” List
games.
Game list not
available. Drone Doom is open-ended and scenarios are generated by
players. Once released and online, Drone Doom will offer a choice of
real world live scenarios and those created by users. Please note
that because of the nature of the game, decisions are one-time only
and irreversible. Once committed to a scenario and in control of a
Doom Drone, a player may only exit by means which may become apparent
once inside the theatre. In the real-life scenario, a soldier would
not dessert his or her comrades and this extends to drones operated
by combatants remotely. Physical separation from battle provides a
degree of personal safety for a Doom Drone operator but as soldiers,
we must fight alongside one another and obey the same moral rules
that we would if we were there in person.
Laws and
ethics of war.
The
international laws of war (such as the Geneva Conventions) govern the
conduct of participants in war (and also define combatants). These
laws place a burden upon participants to limit civilian deaths and
injuries through proper identification of targets and distinction
between combatants and non-combatants. The use of completely
autonomous weapon systems is problematic, however, because of the
difficulty in assigning accountability to a person. Therefore,
current designs still incorporate an element of human control (a 'man
in the loop'), meaning that a ground controller must authorize
weapons release.
Concerns also
include the human controller’s role, because if he is a civilian
and not a member of the military (which is quite possible with
developmental and highly sophisticated weapons systems) he would be
considered a combatant under international law which carries a
distinct set of responsibilities and consequences. It is for this
reason that the 'man in the loop' should ideally be a member of the
military that understands and accepts his role as combatant.
Controllers can
also experience psychological stress from the combat they are
involved in. A few may even experience post-traumatic stress disorder
(PTSD).
Professor
Shannon E. French, the director of the Centre for Ethics and
Excellence at Case Western Reserve University and a former professor
at the U.S. Naval Academy, wonders if the PTSD may be rooted in a
suspicion that something else was at stake. According to Professor
French, the author of the 2003 book The Code of the Warrior:
“If [I’m]
in the field risking and taking a life, there’s a sense that I’m
putting skin in the game … I’m taking a risk so it feels more
honourable. Someone who kills at a distance—it can make them doubt.
Am I truly honourable?”
“Blimey.” Andy ran
her finger through the text. “This is pretty deep. I need to find
out more about these quantum consoles. Meanwhile, let’s see if all
my hardware is brutish enough to handle this thing. If all my work
and cash spent on building this gaming colossus can’t handle this,
I need to give up and just go back to buying the latest console,
queueing with the masses for days. One thing…”
Drone Doom
rules.
“Rules” are
a construct of whomever writes them. The rules of Drone Doom will be
dictated by the collective conduct of players. Two rules are however
hard-wired, etched in stone and transmitted for future recipients to
interpret: once a Doom Drone is disabled, a player may leave the
arena. A player’s comrades will note the downing of a drone. The
game may be paused at any time. This feature is necessary, but use of
it should be with the greatest caution. If every player in a party of
200 were to pause for refreshment, this would become impossible. A
battle would be lost. Breaks will normally be arranged within parties
but it is important to underline the weight of the rule:
THE GAME CAN BE
PAUSED AT ANY POINT AND FOR ANY LENGTH OF TIME BUT ALL PLAYERS WILL
BE PAUSED. THE GAME WILL IMMEDIATELY RECOMMENCE FROM WHENCE IT WAS
PAUSED.
The PAUSE GAME
function is not to be considered a light undertaking.
You are free to
choose but you are not free from the consequence of your choice.
“I want this
game!” Andy turned to Sam. “Sammy. Do you see what this is?”
“Yes, I do. Well, I
see what it could become. Fucking hell.
Play game.
Join an
existing theatre of conflict or create one of your own?
“Fucking hell,
Andy.” Sam pointed at the screen. “We can pretty much do what we
want. And until the game goes on public release, we have total
freedom from judgement. No-one else is here.”
“Pretty cool. Where
shall we go?”
“Syria? Take out some
of so-called Islamic State?”
Syria.
Loading
database.
Selecting random mission.
Loading Google Earth data.
Loading military intelligence.
Please wait…
Selecting random mission.
Loading Google Earth data.
Loading military intelligence.
Please wait…
Mission loaded.
Mission
details: Take control of an MQ-1 Predator Unmanned Combat Aerial
Vehicle, armed with 1x AGM-114 Hellfire missile. Enemy agents are
known to be installing Improvised Explosive Devices in the field of
conflict. Identify and eliminate targets. Location classified.
“Wow.” Andy stared
at the computer monitor.
Play.
The screen turned black
for a second, then a slightly grainy and distorted image appeared: a
small runway, stretching ahead.
“I can’t say the
graphics are up to all that.” Sam squinted at the screen.
“This is a remote
image from thousands of miles away. How much more realistic do you
want?” Andy took hold of her joystick. “I assume I fly this just
like I would any other simulator.”
The drone accelerated
along the runway, then Andy pulled back on the joystick and they were
airborne. A heads-up display was overlaid on the remote footage,
giving altitude, speed, distance and direction to target, as well as
in-screen miniature feeds from cameras mounted on the rear, sides,
top and bottom of the Predator. Distance to target read 1KM and Andy
could already make out tiny figures in the fields ahead. She zoomed
in on the front camera and could see six men digging holes, placing
something inside and covering them up.
“Andy?” Sam pointed
at the men. “How do we know that those are insurgents burying IEDs
and not farmers sewing crops? I mean, it’s a bit grainy and
distorted.”
“They’ve been
identified as targets. That will be based on military intelligence.
Our job is to fly the drone and complete the mission.”
“I need to pee. May I
use your bathroom?”
“That’s a little
more information than I needed Sam but go right ahead. Mi casa su
casa.”
The figures on the
ground grew larger, before a cross hair appeared on screen with a
message:
Target
selected. Fire at will.
Pause game.
“Sam! Sam?
Obviously taking a shit.” Andy stood up and looked out of the
window in front of the desk. Her neighbour stood with his back to
her, leaning against his garden fence and just staring straight
ahead. “I wonder what’s going through his mind. Something sick,
no doubt. Sam! Sam! Oh, fuck you then Sam.”
Resume game.
Fire.
The Hellfire missile
accelerated in front of the Predator, then bore down on the targets.
Within a second, a flash of explosive light blew them apart. Andy
heard the lavatory flush.
“You missed it Sam!
Come see what we did.”
“Sorry, I think I
blacked out for a second in there.”
“You okay?”
“I’m fine. Jesus
Andy!” Sam looked at the screen as Andy switched to the camera
beneath the drone and zoomed in on the scene below. Not a single
human limb remained attached to a host, nor intact. Small parts of
disintegrated humans littered an area a hundred metres in diameter.
“Now, that’s realistic!”
Mission
complete.
Civilian casualties: 6.
“Fucking, what!?”
“I’ve always said
that 'military intelligence' is an oxymoron Andy.”
“Fuck, man!?
Okay, Drone Doom: you mentioned in-game purchases. Let’s
upgrade.”
“What are you going
to do Andy?”
“What am I gonna do?
Nuke the fucking American base. Watch…”
“I know it’s only a
game but if all that shit at the start is true, who knows where this
could end up. The FBI? It’s a bit harsh, Andy.”
“You’re right, Sam.
It’s a game. What better way to make myself feel better
without anyone really getting hurt?”
“You’re mad.”
So Andy bought an MQ-9
Reaper drone, strapped a tactical nuclear weapon onto it and
flattened a US military base.
Mission
complete.
Combatant casualties: 425.
Andy stared at the
screen. It was less than two minutes before the flash from outside
was reflected on the monitor from her spectacles and she felt a
sudden heat. She looked up and saw the mushroom cloud in the
distance. “Oh, fucking hell. No. No, no, no!”
Pause game.
GAME PAUSED…
“Fuck, no. Sam?”
Andy turned to Sam but Sam stared, unblinking at the monitor. “Sam!”
Andy shook Sam but he didn’t respond. She let go and he slumped
back in his chair, his head tipped back and he continued to stare
straight ahead, now at the ceiling. “Oh, god Sam.” She
shook him again but he was like a stiffening rag doll. Andy checked
for a pulse: faint. It was as though Sam was frozen and fading in
time. Andy looked at the computer monitor:
GAME PAUSED…
She looked out of the
window: The mushroom cloud had frozen.
Andy rushed downstairs.
Her dad was asleep on the couch. “Dad?” He didn’t respond. She
shook him: nothing. Andy sat next to her dad, and lay her head on his
chest. In the three minutes she spent there, her dad’s breathing
slowed.
She burst outside and
the mushroom cloud in the distance was still exactly the same. She
noticed her neighbour, still leaning against his fence. She ran to
face him. He was staring straight ahead. Andy waved her hand in front
of his face. She slapped his mouth. Then again, harder. A third time,
even harder, drawing blood from her neighbour’s mouth and her skin.
She lifted him up and let him drop to the grass. “He’ll be dead
soon.”
Andy turned to face the
cloud. “I guess that makes me the last of the monkeys.”
GAME PAUSED…
© Steve Laker,
2016
My books are
available on Amazon.
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